Showing posts with label Gaming. Show all posts

Zynga NY studio chief leaves after mobile games disappointment



By Gerry Shih

SAN FRANCISCO (Reuters) - The head of Zynga Inc's New York studio has left the social gaming company a year after its $180 million purchase of his mobile game start-up failed to produce the expected results.

Dan Porter, the former chief executive of OMGPOP, will be succeeded by Sean Kelly, an executive formerly in charge of Zynga's smash hit "CityVille," the company said in a statement on Tuesday. Zynga's New York office focuses on developing games for mobile devices, a top priority for the company.

Zynga did not say where Porter, who was vice president and general manager of Zynga's New York operations, would go next.

Porter joined Zynga last March when it bought OMGPOP, known for its popular Pictionary-like game, "Draw Something," in its largest acquisition to date. His departure comes shortly before the highly anticipated global launch of the sequel, "Draw Something 2."

"Draw Something" began losing users soon after Zynga's purchase and OMGPOP struggled to replicate its previous success, leading Wall Street analysts to question the deal.

OMGPOP's integration into Zynga was challenging in other ways. Porter, a colorful and outspoken executive, publicly apologized to his Zynga colleagues last month after Quartz, a business news website, quoted him as saying that the company copies other publishers' games.

Zynga eventually wrote off $95 million in relation to OMGPOP last fall.

Despite Porter's rocky tenure, Colin Sebastian, an analyst at R.W. Baird, said Zynga's OMGPOP purchase helped signal the company's shifting emphasis toward mobile game development.

"I certainly can't say that he has been able to string together a long line of hit titles, but that's not necessarily his fault," Sebastian said. "In bringing some of that mobile perspective to Zynga and at least one key game, that mission was accomplished even if the price tag was deemed to be very pricy."

Zynga's stock plummeted 80 percent in 2012 from a high of $12.90 last March, but has rebounded in recent months. The shares fell 2 percent to $3.09 late Tuesday.

(Reporting by Gerry Shih; Editing by Richard Chang)

Cuban Revolution gets video game treatment



HAVANA (AP) Fight your way through mangrove swamps shoulder-to-shoulder with bearded guerrillas clad in the olive green of Fidel Castro and Ernesto "Che" Guevara. Your mission: Topple 1950s Cuban dictator Fulgencio Batista.

Out to foil you are helmeted Batista soldiers and police in mustard-yellow uniforms who pop out from behind trees and fire from trucks and farmhouses. You pick them off with a vintage Colt .45 or Springfield rifle in classic first-person-shooter style. If you're hit three times, it's revolution over.

Island programmers have unveiled a brand new 3-D shoot-'em-up video game that puts a distinctly Cuban twist on gaming, letting players recreate decisive clashes from the 1959 revolution and giving youngsters a taste of the uprising in which many of their grandparents fought.

"The player identifies with the history of Cuba," said Haylin Corujo, head of video game studies for Cuba's Youth Computing Club and the leader of the team of a dozen developers who created "Gesta Final" which translates roughly as "Final Heroic Deed." ''You can be a participant in the battles that were fought in the war from '56 to '59."

The game starts with the user joining the 82 rebels who in 1956 sailed to Cuba from Mexico aboard the Granma, the creaky and now-iconic yacht that has become synonymous with the revolution.

After a brief description of the historic landing a spectacular disaster that very nearly derailed the rebellion when some three-quarters of the Granma's passengers were killed you find yourself wading through the wetlands of southeastern Cuba surrounded by fellow guerrillas, identifiable by the black-and-red armbands of Fidel and Raul Castro's revolutionary movement.

The keyboard-operated game has five levels, most named after battles like "La Plata" and "El Uvero," and the scenery is full of ancient vehicles and the ferns, canebrakes and mountain trails typical of the Cuban countryside. A metallic soundtrack of gunshots and explosions accompanies the fast-paced action.

Faithful to history, you never reach the presidential palace to take on Batista, who fled the island before Castro's troops reached the capital.

The goal is to survive through Level five, the most difficult, which recreates the key battle of "Pino del Agua II" months before Batista's departure.

The game lets you pick from three bearded player profiles, one in an olive-drab hat similar to the one Fidel Castro was known for; another wearing a "Che"-like beret; and the last with the kind of helmet worn by the ill-fated Camilo Cienfuegos in many revolution-era photographs. Programmers said, however, that they're not meant to be exact likenesses of the three famed rebel commanders.

"We didn't want the characters to identify any revolutionary leader, but we did want it to frame the moment," Corujo said.

In any case it wouldn't be Castro's debut in pixels: 2010's "Call of Duty: Black Ops," a U.S.-made game, elicited howls of protest in Cuba because the plot included an assassination attempt targeting the bearded leader.

Critics in Cuba also savaged "Black Ops" for its violence. One article in state-run media said it "stimulates sociopathic attitudes in North American children and adolescents."

Corujo declined to draw a parallel between the two, and noted that "Gesta Final" is tame compared to the goriest games on the wider market.

"We are not responding to any game that was made," she said. "We saw the importance of young people learning through play."

Video games have been booming in Latin America in recent years, and programmers from countries like Argentina, Brazil, Chile and Mexico are increasingly getting into the business, said Rolando Bozas, an Argentine software expert, though obstacles remain.

"It's getting better and better," Bozas said. "But there is a ton of piracy."

Rene Vargas, a 29-year-old gamer who tried his hand at "Gesta Final" when it was presented at a technology fair in Havana last week, said the graphics were surprisingly sophisticated.

"Bearing in mind the level of technical support there is in Cuba, it looks pretty good," Vargas said.

"It's obvious there was a leap in Cuban software," his friend Yoalex Legro added.

The Computing Club, part of the Ministry of Communications, has also developed six other games, most of them 2-D and designed for children.

It plans for "Gesta Final" to be the first commercial Cuban-produced game and sell in the local currency, which trades for 24 to the dollar, though no doubt it will quickly make its way into the thriving market for pirated CDs and DVDs.

Pricey gaming consoles like the Xbox are relatively rare on the island, so developers deliberately made "Gesta Final" a PC-based game to reach a wider audience.

While the game doesn't require a cutting-edge computer, designers say it should use at least 1 gigabyte of RAM, more than what's installed in many older machines on the island.

There are about 783,000 computers in this country of some 11 million inhabitants, according to government statistics from 2011. Private ownership of computers is low, but many Cubans access them at work, school or cyber cafes.

Mexican game developer Gonzalo "Phill" Sanchez said Latin American video games tend to fall into two categories: Those with highly localized appeal, and those that can reach broader audiences. "Gesta Final," he said, surely falls into the former.

The game is expected to be released on the island in the coming months with no current plans to market it overseas. A price tag has yet to be decided, but nobody's expecting it to rake in piles of cash with most Cubans earning about $20 per month at their government jobs.

"We developed (it) keeping in mind the purchasing power and reality of Cubans," Corujo said. "It doesn't require incredible technological features."

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Follow Andrea Rodriguez on Twitter: www.twitter.com/ARodriguezAP

Zynga relaunches gaming site, loosens Facebook ties



By Gerry Shih

SAN FRANCISCO (Reuters) - Online game publisher Zynga Inc relaunched its website on Thursday, allowing users to play its games without first signing on to Facebook, a significant step toward establishing its independence from Facebook Inc.

The relaunch of Zynga.com is the latest step in the slow dissolution of a special partnership that once bound two of the most influential players in the social Internet industry.

Tim Catlin, general manager of Zynga.com, told Reuters he believed Zynga's players wanted to create unique player names that were not tied to their Facebook accounts, which displays their real names.

"You had to use your Facebook account to play previously, but this is going to change going forward," said Catlin, who added that existing players will still be able to log in with their Facebook accounts.

New players, however, will be able to easily sign up without using Facebook credentials - long a hallmark of many Zynga games.

"We've been able to greatly streamline that process," Catlin said of the new Zynga.com website, which has been in the works for the past year.

Founded in 2007, Zynga achieved a searing growth rate in its early years by exclusively tapping Facebook's network to gain new users while offering games directly within Facebook.com web pages.

For several years the companies enjoyed a lucrative and symbiotic relationship, with Zynga deriving close to 90 percent of its revenues from Facebook games, while Facebook received roughly 15 percent of its income in the form of fees from Zynga.

But Zynga's competitive advantage on the world's largest social network gradually shrank as other publishers entered the market, and the company's leadership has been faulted for not diversifying away from Facebook's platform earlier.

Last year, Facebook and Zynga announced that they agreed to amend a longstanding deal that had given Zynga special privileges on the Facebook platform.

Rather than relying on Facebook's communications features, Zynga has focused on building out features of its own such as its "social stream," a bar that is displayed within games to connect players to each other.

Zynga shares were up less than 1 percent at $3.38 after hours.

(This story was fixed to correct name of Zynga general manager to Tim instead of Tom in third paragraph and to say Zynga and Facebook amended deal instead of that deal had expired in 10th paragraph )

(Reporting By Gerry Shih; Editing by David Gregorio)

Review: 'Lego City' builds fun for Wii U



Over the past eight years, those cute little Lego people minifigs, as they're known have virtually traveled to Middle-earth, Hogwarts, Gotham City and a galaxy far, far away in video games developed by TT Games. The minifigs are finally coming home in their latest adventure, an open-world action game created exclusively for Nintendo's Wii U.

"Lego City Undercover" forgoes the wizardry and intergalactic wonder of big-budget franchises for something much more simple: a good old-fashioned police romp set in sprawling Lego City, a diverse metropolis where cars are made out of colorful plastic bricks and residents have interchangeable heads.

As undercover officer Chase McCain, players must seamlessly switch between multiple disguises with different abilities to hunt down Lego City lawbreakers. For example, when dressed as a farmer, McCain can water plants that blossom into vines that can be climbed. If he's imitating a burglar, his crowbar can crack open doors. There's even an astronaut suit.

The game's zany writing and voice acting alternate between corny and hilarious. ("I'll come back and give you my insurance details later!" McCain yells after smashing into other cars.) While youngsters might enjoy "Lego City" the most, there's plenty here for adults who grew up with "Grand Theft Auto," including sendups of "Goodfellas" and "The Shawshank Redemption."

McCain can get behind the wheel of more than 100 vehicles: cars, trucks, boats and helicopters. He can also ride horses, pigs and, at one point, a dinosaur. Outside of the story missions that take McCain inside such Lego City locales as the museum and prison, there are enough side pursuits for even the most obsessive gamers, from capturing aliens to painting bricks.

There are also lots and lots of bricks to pick up.

Just like the "Lego" games that have come before "Lego City," there are millions of studs spread across the world that can be traded in for customizable characters and vehicles. "Lego City" adds superbricks to the mix. These collectibles can be cashed in to craft superbuilds like helipads and stunt ramps.

"Lego City" employs the touch screen of the Wii U GamePad as a police scanner and communicator. It's mostly used to pinpoint locations on the interactive map, but it can also do stuff like spot bad guys through walls, listen in on conversations and snap photos of crimes. It's a neat touch but ultimately feels gimmicky and not integral to the overall experience.

The game's biggest flaw is its mind-numbingly long loading screens that feature nothing more than a spinning police badge and some funky wah-chickah-wah-wah background music. It was a blockheaded decision not to extend the game's charms with some title cards, images or anything ANYTHING! other than just a rotating graphic.

Despite that annoyance and a complete lack of any multiplayer mode, there's still a load of fun to be had with "Lego City." It's a must-own for Wii U owners and Lego fans. The developers at TT Games have created a fantastical toy world that proves there's really no place like home. Three stars out of four.

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Online:

http://legocityu.nintendo.com/

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Follow AP Entertainment Writer Derrik J. Lang on Twitter at http://www.twitter.com/derrikjlang

U.S. jury finds Nintendo liable for patent infringement



By Bernard Vaughan

NEW YORK (Reuters) - A federal jury in New York on Wednesday found that video game company Nintendo Co infringed an inventor's 3-D display technology patent with its handheld 3DS videogame system.

The jury awarded the inventor, Seijiro Tomita, $30.2 million in compensatory damages.

The patent relates to technology that Tomita developed for providing 3-D images without the need for 3-D glasses.

In opening arguments last month, Tomita's attorney, Joe Diamante, told the jury in U.S. District Court in Manhattan that Nintendo used technology that Tomita developed for its 3DS. Tomita is a former longtime Sony Corp employee.

But Scott Lindvall, a defense attorney for the Super Mario Bros franchise creator, argued that the 3DS doesn't use key aspects of Tomita's patent.

Lindvall also said a 2003 meeting with Nintendo officials that Tomita cited in his argument was merely one of several the company held with vendors selling 3-D display technology.

Tomita, 58, sued Nintendo and its U.S. unit in 2011 for patent infringement. Tomita was not present in the courtroom on Wednesday.

"We are thankful to the jurors for their diligence and hard work," Diamante said in an e-mail after the verdict. "It has been a honor to represent Mr. Tomita and to protect his invention."

Lindvall declined to comment following the verdict. Nintendo officials were not immediately available for comment.

(Reporting by Bernard Vaughan; Editing by Richard Chang)

Angry Birds cartoons head for TV screens



HELSINKI (Reuters) - The makers of Angry Birds are launching a cartoon series this weekend, expanding further beyond its highly addictive games in a bid to expand entertainment and merchandising.

Rovio, the company behind the popular mobile app game Angry Birds, said the cartoons will feature adventures of birds that appear in its games.

Angry Birds Toons can be downloaded through on-demand services, and will also air on television channels such as FOX8 in Australia, ANTV in Indonesia, Cartoon Network in India, and MTV3 Juniori and MTV3 in Finland, it said.

Rovio has expanded into merchandising and licensing in the past few years and its colorful, round bird characters are sold as stuffed animals and appear on everything from T-shirts to soda cans.

It announced in December that it hired Hollywood executive David Maisel as executive producer of a 3D animated film planned for release in 2016.

(Reporting by Ritsuko Ando, editing by Paul Casciato)

EA apologizes for 'SimCity' launch woes


LOS ANGELES (AP) The creators of "SimCity" are hoping players don't move on after connectivity issues plagued the game's launch last week.

The updated edition of the 24-year-old metropolis-building franchise released last Tuesday requires players to be online even if they're constructing virtual cities in the single-player mode. Several gamers weren't able to log on after "SimCity" launched, prompting some retailers to stop selling the Electronic Arts Inc. game.

Lucy Bradshaw, general manager at "SimCity" developer Maxis, said Friday more wannabe mayors logged on than they anticipated and that the developers have been increasing server capacity since the snafu.

"More people played and played in ways we never saw in the beta," said Bradshaw. "OK, we agree, that was dumb, but we are committed to fixing it. In the last 48 hours, we increased server capacity by 120 percent. It's working the number of people who have gotten in and built cities has improved dramatically."

Bradshaw said EA would give players a free PC game to compensate for the hassles. Players who registered copies of "SimCity" will receive details on how to download the free game March 18.

"I know that's a little contrived kind of like buying a present for a friend after you did something crummy," she said. "But we feel bad about what happened. We're hoping you won't stay mad and that we'll be friends again when 'SimCity' is running at 100 percent."

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Online:

http://www.simcity.com/

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Follow AP Entertainment Writer Derrik J. Lang on Twitter at http://www.twitter.com/derrikjlang

'The Nintendo Medal'? New Military Award for Drone Pilots Draws Hill Protest


The Pentagon's newest military honor, symbolized by a two-inch bronze medallion, has sparked fierce debate over the nation's growing corps of drone pilots and cyberwarriors and how to commend their service, which happens far from an actual battlefield.

The Distinguished Warfare Medal, approved by Defense Secretary Leon Panetta last month, is the military's first new combat-related medal in nearly 70 years. It is intended to recognize extraordinary contributions to combat operations by a service member from afar and will rank as the eighth highest individual award behind the Medal of Honor.

But placement of the new medal in ahead of the Bronze Star and Purple Heart, which are given for valor in the line of fire, has created significant stir.

Critics have panned it as the "Chair-borne Medal," "the Nintendo Medal," "Distant Warfare Medal" and "the Purple Buttocks," alluding to fact that computer-based warriors do their work from a chair, among other names.

Top veterans groups and a rare bipartisan alliance on Capitol Hill are intensely lobbying the Pentagon and President Obama to downgrade the award.

"We are supportive of recognizing and rewarding such extraordinary service, but in the absence of the service member exposing him or herself to imminent mortal danger, we cannot support the DWM taking precedence above the Bronze Star and Purple Heart," a bipartisan group of 48 lawmakers wrote new Defense Secretary Chuck Hagel on Monday.

"Possibility of death or grievous bodily harm" are key factors that should elevate recipients of those awards above others who didn't face those risks, the group wrote.

The letter was penned by 34 Republicans and 14 Democrats, including Republican Reps. Joe Wilson of South Carolina and Darrell Isa of California and Democratic Reps. Tammy Duckworth of Illinois and Susan Davis of California.

Officials with the American Legion and Veterans of Foreign Wars said they have already been pressing the administration to downgrade the award, saying that bestowing a higher-ranked medal to service members who fought from "behind a desk" is disrespectful to those serving in harm's way.

So far the administration has shown no sign of backing down.

Last month, in one of his final public events before retiring, Secretary Panetta hailed creation of the new medal as a reflection of an evolution in modern warfare and of the growing importance of the drones and cyberwarfare strategies.

"The medal provides distinct, department-wide recognition for the extraordinary achievements that directly impact on combat operations, but that do not involve acts of valor or physical risk that combat entails," Panetta said.

"I've always felt - having seen the great work that they do, day in and day out - that those who performed in an outstanding manner should be recognized," he said. "Unfortunately, medals that they otherwise might be eligible for simply did not recognize that kind of contribution."

A White House official declined to comment on the criticism. Obama, who has significantly increased drone warfare during his administration, on Tuesday awarded two purple hearts to wounded service members at Walter Reed military medical center in Washington.

Also Read

Sony PlayStation 4 unveiled NY event Wednesday


NEW YORK (AP) Sony is unveiled its next-generation gaming system, PlayStation 4, at an event in New York, saying the console will be part of a new ecosystem focused on hardware, software and services.

The console is Sony Corp.'s first major game console since the PlayStation 3 went on sale in 2006.

Wednesday's unveiling is an attempt to give Sony the spotlight on video games, at least until Microsoft Corp. unveils the next Xbox in June, as expected, at the E3 video game expo in Los Angeles.

Sony holds PlayStation event in NY, ahead of Xbox


NEW YORK (AP) Sony unveiled its next-generation gaming system, the PlayStation 4, at a New York event Wednesday evening.

The development gives the struggling Japanese electronics company a head start over Microsoft and an Xbox 360 successor.

The PlayStation 4 will be Sony Corp.'s first major game console since the PlayStation 3 went on sale in 2006. Microsoft Corp. is expected to unveil the next Xbox in June at the E3 video game expo in Los Angeles. Last fall, Nintendo started selling the Wii U, though it plays catch-up in some respects in bringing the ability to play high-definition games.

Although the Xbox 360 came out a year before PlayStation 3, Microsoft's game machine has been more popular, largely because of its robust online service, Xbox Live, which allows people to play games with others online. The original Wii has sold more units since its launch than both its rivals, but it lost momentum as the novelty of its motion controller faded. Sales of the new Wii U have been slow.

Underscoring the importance of a new PlayStation and the U.S. market, Sony is holding its announcement event in New York rather than in Japan, as it had in the past. The event is at the Hammerstein Ballroom in midtown Manhattan.

Here's a running account of the PlayStation event, presented in reverse chronological order. All times are EST. Presenters include Andrew House, president and group chief executive of Sony Computer Entertainment Inc.; Mark Cerny, lead architect for the PlayStation 4; and David Perry, co-founder of the Internet game company Gaikai, which Sony bought last year.

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6:40 p.m.

Perry talks about Gaikai's vision of letting people explore any game in the PlayStation store for free. The idea is gamers will then buy what they like.

He says PlayStation 4 will allow for virtual spectating. With one button, you can broadcast your game play so friends can "look over your shoulder virtually."

It will have a feature called remote play, in which you run the game on the PlayStation, which then sends the video to your handheld PlayStation Vita device over the Internet so you can play remotely.

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6:30 p.m.

Cerny says the new PlayStation will have hardware compression so sharing video of game play will be easier. You can browse live game video of games your friends are playing.

Adopting Facebook's philosophy, Sony will transition to an online game network based on real names, even as people will also be able to keep their aliases.

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6:25 p.m.

Cerny appears in a plaid shirt and jeans as he touts the ease in which computer programmers will be able to write games for the new system. He says that with so many devices around, the value of having a powerful computer on a single chip has diminished. Instead, Sony is building the new PlayStation on top of a traditional PC architecture, and in doing so, game creators will have an easier time developing games.

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6:10 p.m.

Just before announcing the PlayStation 4, House refers to "a moment of truth and a bold step forward for PlayStation and the company." He says Sony is looking to offer powerful opportunities to connect and play, including on mobile through a companion PlayStation Vita released last year.

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6 p.m.

The PlayStation event begins with light and video show at the storied Hammerstein Ballroom in midtown Manhattan. In attendance are analysts and journalists representing news organizations around the world.

Sony PlayStation 4 with social, remote features


NEW YORK (AP) Sony's next-generation gaming system, the PlayStation 4, promises social and remote capabilities. The new controller resembles that of the PlayStation 3, but adds a touchpad and a "share" button.

The Japanese electronics giant said the console will be part of a new ecosystem focused on hardware, software and "the fastest, most powerful gaming network."

Wednesday's announcement gives Sony a head start over Microsoft and an Xbox 360 successor.

The PlayStation 4 will be Sony Corp.'s first major game console since the PlayStation 3 went on sale in 2006. Microsoft Corp. is expected to unveil the next Xbox in June at the E3 video game expo in Los Angeles. Last fall, Nintendo started selling the Wii U, though it plays catch-up in some respects in bringing the ability to play high-definition games.

Although the Xbox 360 came out a year before PlayStation 3, Microsoft's game machine has been more popular, largely because of its robust online service, Xbox Live, which allows people to play games with others online. The original Wii has sold more units since its launch than both its rivals, but it lost momentum as the novelty of its motion controller faded. Sales of the new Wii U have been slow.

Underscoring the importance of a new PlayStation and the U.S. market, Sony held the announcement event in New York rather than in Japan, as it had in the past.

Here's a running account of the PlayStation event, presented in reverse chronological order. All times are EST. Presenters include Andrew House, president and group chief executive of Sony Computer Entertainment Inc.; Mark Cerny, lead architect for the PlayStation 4; and David Perry, co-founder of the Internet game company Gaikai, which Sony bought last year.

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8:05 p.m.

The event wraps up without Sony showing off the device or saying anything about price or availability, other than to say on the screen "holiday 2013." The event focused on the new console's social and remote features and games that are being developed for it.

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7:50 p.m.

Sony continues to bring game developers on stage to talk about upcoming releases and plans for the PlayStation 4. Video from the various games is shown on the giant screen.

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7:40 p.m.

More than an hour and a half into the presentation, Sony has yet to show the PlayStation 4 machine. There's no word yet on price or release date, though availability isn't likely for several months.

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7:30 p.m.

It's 9:30 a.m. Thursday in Tokyo, and the event is being streamed live at Sony's website.

Yoshinori Ono from Japanese game maker Capcom addresses the audience in Japanese, with a translator offering the remarks in English.

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7:25 p.m.

Beyond games, Sony is touting the PlayStation 4's fast graphical capabilities. You'd be able to create animation in 3-D using a Move motion controller all in real time.

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7:15 p.m.

Another game showcased was "The Witness." It's a puzzle game that explores an abandoned island. It will be developed exclusively for the PlayStation 4.

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7 p.m.

Among the offerings planned: "Drive Club." An executive from Evolution Studios says it's been a concept for a decade, but made possible with the new machine. The game will be about driving the best cars in the world in the best locations in the world, using 3-D models of engines built by the development team.

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6:50 p.m.

The event continues with demonstration of games that can be played on the new PlayStation.

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6:45 p.m.

Like Nintendo and Microsoft, Sony is trying to position its device as an entertainment hub that can deliver movies, music and social networking as it tries to stay relevant in the age of smartphones and tablets.

The PlayStation online network will have access to Sony's video and music services, as well as Netflix, Hulu and Amazon as long as you have subscriptions to those services. You'll also be able to access Facebook.

___

6:40 p.m.

Perry talks about Gaikai's vision of letting people explore any game in the PlayStation store for free. The idea is gamers will then buy what they like.

He says PlayStation 4 will allow for virtual spectating. With one button, you can broadcast your game play so friends can "look over your shoulder virtually."

It will have a feature called remote play, in which you run the game on the PlayStation, which then sends the video to your handheld PlayStation Vita device over the Internet so you can play remotely.

___

6:30 p.m.

Cerny says the new PlayStation will have hardware compression so sharing video of game play will be easier. You can browse live game video of games your friends are playing.

Adopting Facebook's philosophy, Sony will transition to an online game network based on real names, even as people will also be able to keep their aliases.

___

6:25 p.m.

Cerny appears in a plaid shirt and jeans as he touts the ease in which computer programmers will be able to write games for the new system. He says that with so many devices around, the value of having a powerful computer on a single chip has diminished. Instead, Sony is building the new PlayStation on top of a traditional PC architecture, and in doing so, game creators will have an easier time developing games.

___

6:10 p.m.

Just before announcing the PlayStation 4, House refers to "a moment of truth and a bold step forward for PlayStation and the company." He says Sony is looking to offer powerful opportunities to connect and play, including on mobile through a companion PlayStation Vita released last year.

___

6 p.m.

The PlayStation event begins with a light and video show at the storied Hammerstein Ballroom in midtown Manhattan. In attendance are analysts and journalists representing news organizations around the world.

Sony unveils social-focused PlayStation 4


NEW YORK (AP) Sony is sharing the PlayStation 4 with the world.

The Japanese electronics giant unveiled the new gaming system Wednesday, hyping the machine as a "supercharged PC" with the ability to effortlessly share interactive experiences, by instantly broadcasting video of gaming action or virtually handing out health potions to friends online.

"Today marks a moment of truth and a bold step forward for PlayStation," said Andrew House, CEO of Sony Computer Entertainment.

Sony said the system will feature an eight-core processor that can juggle more tasks than the PlayStation 3 and be part of a new digital ecosystem that's "the fastest, most powerful gaming network."

"Our long-term vision is to reduce download times of digital titles to zero," said Mark Cerny, Sony's lead system architect on the PS4.

The PS4 is Sony's first major game machine since the PlayStation 3 went on sale in 2006. Wednesday's unveiling is Sony Corp.'s attempt to steal the spotlight from rivals Microsoft Corp. and Nintendo Co., at least until Microsoft unveils its next Xbox in June, as expected, at the E3 video game expo in Los Angeles.

But one thing Sony neglected to do: show the actual device.

Instead, the two-hour event involved executives from Sony and its video game partners touting features and showing demonstration video on stage.

There was no word on price or availability, other than a flash on the screen saying "holiday 2013."

When the PlayStation 3 went on sale in the U.S. on Nov. 17, 2006, the 20 gigabyte model had a $500 price tag and the 60 GB version went for $600. They are now cheaper and come with more storage $270 for 250 GB and $300 for 500 GB. Comparable models of Nintendo's Wii U and Microsoft's Xbox 360 both start at $300.

Among the PS4's revisions is an updated controller that adds a touchpad and a "share" button. The controller also features a light bar, which means a new PlayStation camera can more easily track the device for motion control.

Many of the new features revolve around social networking and remote access. With one button, you can broadcast video of your game play so friends can "look over your shoulder virtually," said David Perry, co-founder of the Sony-owned Internet game company Gaikai. With remote play, you can run a game on the PS4 to stream over the Internet to Sony's mobile gaming device, the PlayStation Vita, which debuted last year.

Sony is building the new system on top of a traditional PC architecture, instead of a custom design, to make it easier for computer programmers to write games. Games designed for PS3 won't work, Sony said.

Among the games that were unveiled for the PS4 on Wednesday were the realistic racing simulator "Drive Club," super-powered action sequel "Infamous: Second Son," artsy puzzler "The Witness" and first-person shooter "Killzone: Shadow Fall."

Last fall, Nintendo launched the next generation of gaming consoles with the Wii U, which comes with a tablet-like controller called the GamePad. The controller allows two people playing the same game to have different experiences depending on whether they use the GamePad or a traditional Wii remote, which itself was revolutionary when it came out because of its motion-control features.

The original Wii has sold more units since its launch than both its rivals, but it has lost momentum in recent years as the novelty of its motion controller faded. Nintendo said it sold 3.1 million Wii Us by the end of 2012. It was a disappointing start for the first of a new generation of gaming systems.

In some ways, notably its ability to display high-definition games, the Wii U was just catching up to the PlayStation 3 and the Xbox 360, the preferred consoles to play popular games like "Call of Duty."

The PS4 is arriving amid declines in video game hardware, software and accessory sales. Research firm NPD Group said game sales fell 22 percent to $13.3 billion in 2012. With the launch of the PS4, Sony is looking to attract audiences who may have shifted their attention to games on Facebook, tablet computers and mobile phones.

All three console makers are trying to position their devices as entertainment hubs that can deliver movies, music and social networking as they try to stay relevant in the age of smartphones and tablets. The PlayStation online network will have access to Sony's video and music services, as well as Netflix, Hulu and Amazon, with paid subscriptions to those services. People will also be able to access Facebook.

Beyond games, the PlayStation 4 will let people create animation in 3-D using a Move motion controller all in real time.

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AP Entertainment Writer Derrik J. Lang contributed to this report from Los Angeles.

Sony shows PlayStation 4 capabilities, but no box


NEW YORK (AP) Sony wants you to know that the PlayStation 4 is coming this holiday season, but not what it will look like.

The Japanese electronics giant talked about its upcoming console for the first time Wednesday and showed what it can do, without actually revealing the device itself during the two-hour event. Presenters played games that were projected on screens in a converted opera house, but the PlayStations themselves were hidden backstage.

"I don't know that the box is going to be something that's going to have a dramatic impact on people's feelings about the game. It will be a color and a size fairly comparable to previous consoles," said Jack Tretton, CEO of Sony Computer Entertainment of America, the U.S.-based arm of the PlayStation business.

"There's a big story to tell here, and it's going to take between now and the holiday season to get all the details out there," Tretton said in an interview.

Tretton said the price of the PS4 hasn't been decided yet, but hinted that it wouldn't be as high as the PlayStation 3 was initially. The PS3 debuted in 2006 with two models for $500 and $600. It now sells for about $300.

The PS4 will be jostling for attention this holiday season with Microsoft's successor to the Xbox. Details on that device are expected in June. Xbox 360 came out a year before PS3 and has been more popular, largely because of its robust online service, Xbox Live, which allows people to play games with others online. Having an event this early allows Sony to grab the spotlight for a few months, though the lack of an actual device was noted by many people on Twitter and elsewhere.

Sony did reveal that the insides of the PS4 will essentially be a "supercharged PC," much like an Xbox. That's a big departure from the old and idiosyncratic PlayStation design and should make it easier for developers to create games. Sony Corp. is using processing chips made by Advanced Micro Devices Inc.

"One of the big challenges we faced in the past was that we created great technology that we handed over to the development community, and they had to go through a learning curve before they could harness it. And when they did, we saw some phenomenal games," Tretton said. "We wanted to lower that barrier of entry and really give them the ability to create tremendous gaming experiences from Day One."

The adoption of PC chips also means that the new console won't be able to play games created for any of the three previous PlayStations, even though the PS4 will have a Blu-ray disc drive, just like the PS3. Instead, Sony said gamers will have to stream older games to the PS4 through the Internet.

Other new features revolve around social networking and remote access. With one button, you can broadcast video of your game play so friends can "look over your shoulder virtually," said David Perry, co-founder of the Sony-owned Internet game company Gaikai. With remote play, you can run a game on the PS4 to stream over the Internet to Sony's mobile gaming device, the PlayStation Vita, which debuted last year.

The goal is to make the PS4 so good at figuring out what games and other content you want that it can download it without being asked, so that it's available when you realize you do want it, Sony said.

"Our long-term vision is to reduce download times of digital titles to zero," said Mark Cerny, Sony's lead system architect on the PS4.

The PS4 is arriving amid declines in video game hardware, software and accessory sales. Research firm NPD Group said game sales fell 22 percent to $13.3 billion in 2012. With the launch of the PS4, Sony is looking to attract people who may have shifted their attention to games on Facebook, tablet computers and mobile phones.

Forrester analyst James McQuivey said Sony is missing the point by building what amounts to an upgraded PS3.

"Sony believes the future will be like the past and has built the game console to prove it," he said. "Tablets and smartphones now engage more people in more minutes of gaming than consoles will ever achieve."

Sony showed an updated controller that adds a touchpad and a "share" button. The controller also features a light bar, which means a new PlayStation camera can more easily track the device for motion control.

The bulk of Wednesday's event was devoted to demos of games for the PS4, including a realistic team racing simulator, "Drive Club," super-powered action sequel "Infamous: Second Son," artsy puzzler "The Witness" and several first-person shooter games, including "Killzone: Shadow Fall." Beyond games, the PS4 will let people create animation in 3-D using a Move motion controller all in real time.

Last fall, Nintendo launched the next generation of gaming consoles with the Wii U, which comes with a tablet-like controller called the GamePad. The controller allows two people playing the same game to have different experiences depending on whether they use the GamePad or a traditional Wii remote, which itself was revolutionary when it came out because of its motion-control features.

Judging by Wednesday's event, Sony seeks to improve but not revolutionize game play. The games were updates to existing ones, with improved graphics.

"At the end of the day, this is a device by gamers for gamers," Tretton said. "The games that people go out and spend billions of dollars on are your traditional shooters."

The original Wii has sold more units since its launch than both its rivals, but it has lost momentum in recent years as the novelty of its motion controller faded. Nintendo said it sold 3.1 million Wii Us by the end of 2012. It was a disappointing start for the first of a new generation of gaming systems.

In some ways, notably its ability to display high-definition games, the Wii U was just catching up to the PS3 and the Xbox 360, the preferred consoles to play popular games such as "Call of Duty."

All three console makers are trying to position their devices as entertainment hubs that can deliver movies, music and social networking as they try to stay relevant in the age of smartphones and tablets. The PlayStation online network will have access to Sony's video and music services, as well as Netflix, Hulu and Amazon, with paid subscriptions to those services. People will also be able to access Facebook.

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Lang contributed from Los Angeles.

PlayStation unveiled with social, remote features


NEW YORK (AP) Sony unveiled its next-generation gaming system, the PlayStation 4, and promised social and remote capabilities. Wednesday's announcement gives the struggling Japanese electronics company a head start over Microsoft and an Xbox 360 successor.

The new PlayStation's controller resembles that of the PlayStation 3, but adds a touchpad, motion control and a "share" button. The Japanese electronics giant said the console will be part of a new ecosystem focused on hardware, software and "the fastest, most powerful gaming network."

The PlayStation 4 will be Sony Corp.'s first major game console since the PlayStation 3 went on sale in 2006. Microsoft Corp. is expected to unveil the next Xbox in June at the E3 video game expo in Los Angeles. Last fall, Nintendo started selling the Wii U, though it plays catch-up in some respects in bringing the ability to play high-definition games.

Although the Xbox 360 came out a year before PlayStation 3, Microsoft's game machine has been more popular, largely because of its robust online service, Xbox Live, which allows people to play games with others online. The original Wii has sold more units since its launch than both its rivals, but it lost momentum as the novelty of its motion controller faded. Sales of the new Wii U have been slow.

Underscoring the importance of a new PlayStation and the U.S. market, Sony is holding its announcement event in New York rather than in Japan, as it had in the past. The event is at the Hammerstein Ballroom in midtown Manhattan.

Here's a running account of the PlayStation event, presented in reverse chronological order. All times are EST. Presenters include Andrew House, president and group chief executive of Sony Computer Entertainment Inc.; Mark Cerny, lead architect for the PlayStation 4; and David Perry, co-founder of the Internet game company Gaikai, which Sony bought last year.

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8:05 p.m.

The event wraps up without Sony showing off the device or saying anything about price or availability. The event focused on the new console's social and remote features and games that are being developed for it.

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7:50 p.m.

Sony continues to bring game developers on stage to talk about upcoming releases and plans for the PlayStation 4. Video from the various games is shown on the giant screen.

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7:40 p.m.

More than an hour and a half into the presentation, Sony has yet to show the PlayStation 4 machine. There's no word yet on price or release date, though availability isn't likely for several months.

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7:30 p.m.

It's 9:30 a.m. Thursday in Tokyo, and the event is being streamed live at Sony's website.

Yoshinori Ono from Japanese game maker Capcom addresses the audience in Japanese, with a translator offering the remarks in English.

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7:25 p.m.

Beyond games, Sony is touting the PlayStation 4's fast graphical capabilities. You'd be able to create animation in 3-D using a Move motion controller all in real time.

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7:15 p.m.

Another game showcased was "The Witness." It's a puzzle game that explores an abandoned island. It will be developed exclusively for the PlayStation 4.

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7 p.m.

Among the offerings planned: "Drive Club." An executive from Evolution Studios says it's been a concept for a decade, but made possible with the new machine. The game will be about driving the best cars in the world in the best locations in the world, using 3-D models of engines built by the development team.

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6:50 p.m.

The event continues with demonstration of games that can be played on the new PlayStation.

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6:45 p.m.

Like Nintendo and Microsoft, Sony is trying to position its device as an entertainment hub that can deliver movies, music and social networking as it tries to stay relevant in the age of smartphones and tablets.

The PlayStation online network will have access to Sony's video and music services, as well as Netflix, Hulu and Amazon as long as you have subscriptions to those services. You'll also be able to access Facebook.

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6:40 p.m.

Perry talks about Gaikai's vision of letting people explore any game in the PlayStation store for free. The idea is gamers will then buy what they like.

He says PlayStation 4 will allow for virtual spectating. With one button, you can broadcast your game play so friends can "look over your shoulder virtually."

It will have a feature called remote play, in which you run the game on the PlayStation, which then sends the video to your handheld PlayStation Vita device over the Internet so you can play remotely.

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6:30 p.m.

Cerny says the new PlayStation will have hardware compression so sharing video of game play will be easier. You can browse live game video of games your friends are playing.

Adopting Facebook's philosophy, Sony will transition to an online game network based on real names, even as people will also be able to keep their aliases.

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6:25 p.m.

Cerny appears in a plaid shirt and jeans as he touts the ease in which computer programmers will be able to write games for the new system. He says that with so many devices around, the value of having a powerful computer on a single chip has diminished. Instead, Sony is building the new PlayStation on top of a traditional PC architecture, and in doing so, game creators will have an easier time developing games.

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6:10 p.m.

Just before announcing the PlayStation 4, House refers to "a moment of truth and a bold step forward for PlayStation and the company." He says Sony is looking to offer powerful opportunities to connect and play, including on mobile through a companion PlayStation Vita released last year.

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6 p.m.

The PlayStation event begins with a light and video show at the storied Hammerstein Ballroom in midtown Manhattan. In attendance are analysts and journalists representing news organizations around the world.

'Last of Us' video game undeterred by violence


LOS ANGELES (AP) The creators of "The Last of Us" aren't planning to tone down the post-apocalyptic video game's violent content, including a young, knife- and gun-wielding girl.

Neil Druckmann, the game's creative director, said the developers at Naughty Dog in Santa Monica, Calif., won't alter "The Last of Us," which features 14-year-old Ellie as one of the protagonists, in light of recent real-world violence, including the elementary school shooting in Newtown, Conn.

The PlayStation 3 survival-adventure game casts players such as Joel, a gruff middle-aged survivor of a worldwide outbreak, who's tasked with protecting Ellie. Throughout "The Last of Us," the girl serves as a shrewd accomplice who guides Joel through abandoned buildings, gathers supplies and assists him in thwarting enemies.

"For us, everything in the game is necessary for the story," said Druckmann in a recent interview. "The reason Ellie is that age and the violence is that brutal is because of what we're saying with the story. You have to buy into the conflict and desperation these characters live under. If you remove any of those elements, the story suffers, and that's why we would never do it."

Some critics argued "The Last of Us" was glorifying violence after early footage of the game showed Ellie stabbing a hostile human survivor in the back, followed by Joel shooting him in the face with a shotgun. The cover for "The Last of Us," which is scheduled for release May 7, features both Ellie and Joel armed with guns.

"For someone like Ellie, because this is the only world she's ever known, things we would find horrific and that would probably scar us for life are just everyday occurrences for her," said Druckmann. "She can still, in a way, keep some of her innocence because of that. She pulls the humanity out of Joel, and this is really a coming-of-age story for Ellie."

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Online:

http://thelastofus.com/

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Nintendo chief rules out price cuts for Wii U


TOKYO (AP) Nintendo's president Thursday ruled out price cuts for its new Wii U home console as a way to boost sales, vowing to become profitable again in its core businesses as smartphones and tablets increasingly threaten specialized game machines.

Satoru Iwata, speaking at a Tokyo hotel to investors and reporters a day after earnings were released, acknowledged the sales momentum for the Wii U, as well as the 3DS hand-held game machine, had run out of steam during the key year-end shopping season, especially in the U.S.

But he said no price cuts were in the works. Price cuts are common in the gaming industry to woo buyers, but the move can backfire by trimming revenue. The Wii U now sells for about $300 in the U.S. and 25,000 yen in Japan.

"We are already offering it at a good price," he said.

Iwata said he expects operating profit of more than 100 billion yen in the 12 months ending March 2014, promising that as "a commitment."

But he acknowledged more work was needed to have consumers understand the Wii U, which went on sale globally late last year, as well as producing more game software to draw buyers.

All game machines have suffered in recent years from the advent of smartphones and other mobile devices that have become more sophisticated and offer games and other forms of entertainment.

Nintendo returned to net profit for the April-December period of 2012 from deep losses the previous year, but that was due to a perk from a weaker yen, which helps Japanese exporters such as Nintendo.

Its operating result, which removes currency fluctuations, was a loss of 5.86 billion yen ($64 million), and Nintendo expects that to swell to a 20 billion yen ($220 million) loss for the full business year ending March 2013 as sales of its game consoles fall short of expectations.

Iwata said Nintendo is preparing more game software, including those developed in-house, for the end of this year.

Kyoto-based Nintendo, which makes Super Mario and Pokemon games, lowered its full year sales forecast Wednesday to 670 billion yen ($7.4 billion) from 810 billion yen ($8.9 billion). It also said it was going to sell fewer Wii U consoles for the fiscal year through March than its previous projection. The Wii U has a touch-screen tablet controller called GamePad and a TV-watching feature called TVii.

The company forecasts it will sell 4 million Wii U consoles for the current fiscal year, ending March 31, down from its earlier estimate of 5.5 million units. The Wii U, which went on sale late last year, was the first major new game console to arrive in stores in years.

Nintendo, also behind the Donkey Kong and Zelda games, lowered its full year sales forecast for Wii U game software units to 16 million from 24 million.

Iwata said last year holiday sales quickly dissipated in the U.S. and some European nations, including Great Britain, the key market. He said the U.S. home console sales were the worst for Nintendo in nearly a decade.

He said Nintendo needs hit games to push console sales, and the company remains confident Wii U will prove more popular with time.

"The chicken-and-game problem has not been solved," he said of the need for both game software and machine hardware.

"I feel a deep sense of responsibility for not being able to produce results for our year-end business," said Iwata.

He declined to say what he would do if the company failed to attain the promised operating profits.

Nintendo sank into a loss the previous fiscal year largely because of price cuts for its hand-held 3DS game machine, which shows three-dimensional imagery without special glasses. That machine is also struggling in most global markets.

Shigeru Miyamoto, Nintendo's famed game designer, said what was missing were games for the Wii U that made its appeal clear. The progress in smartphones has also posed a challenge for Nintendo, he said.

"People have to try it to see it is fun," Miyamoto said of Wii U.

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Follow Yuri Kageyama on Twitter at www.twitter.com/yurikageyama

Nintendo returns to profit, lowers sales forecasts


TOKYO (AP) -- Japanese video game maker Nintendo Co. returned to the black for the first nine months of its business year and more than doubled its profit forecast for the full year, getting a perk from a weaker yen, despite pessimism about sales prospects.

April-December profit for the Kyoto-based maker of Super Mario and Pokemon games totaled 14.55 billion yen ($160 million), bouncing back from the 48.35 billion yen loss reported a year earlier, it said Wednesday. Nine-month sales inched up 2.4 percent to 543 billion yen ($6 billion).

Nintendo raised its profit forecast for the business year through March 2013 to 14 billion yen ($154 million) from 6 billion yen ($66 million). The dollar has strengthened about 14 percent against the yen in the past three months on expectations a new government would relax monetary policy to boost Japan's moribund economy.

But Nintendo, which didn't break down quarterly results, isn't upbeat about its sales prospects and lowered its full year sales forecast to 670 billion yen ($7.4 billion) from 810 billion yen ($8.9 billion).

Game machines have taken a beating from the proliferation of smartphones and tablets that also offer games and other entertainment, competing for people's leisure time. Some analysts say the global market for game machines is saturated with offerings from Nintendo, Microsoft Corp., Sony Corp. and others.

Nintendo spokesman Makoto Wakae said sales had gone relatively well during the key holiday shopping season late last year, but that was quickly running out of momentum. The company expects to post an operating loss for the year ending March 2013, the second straight year of operating losses, he said.

The company forecasts it will sell 4 million Wii U consoles for the fiscal year, down from its earlier estimate of 5.5 million units. The Wii U, which went on sale late last year, was the first major new game console to arrive in stores in years.

Nintendo, also behind the Donkey Kong and Zelda games, lowered its full year sales forecast for Wii U game software units to 16 million from 24 million.

Nintendo's success was rooted in its appeal to so-called casual gamers, but they may be the kind of people for whom smartphones and iPads are proving attractive alternatives.

What's coming as a godsend for Nintendo is the weakening yen, against both the dollar and the euro, as that helps raise the value of its overseas earnings. Currency gains for the period totaled 22 billion yen ($242 million), according to Nintendo.

Nintendo has a lot riding on the Wii U, which has a touch-screen tablet controller called GamePad and a TV-watching feature called TVii. Nintendo said it sold 3 million Wii U machines so far around the world.

Nintendo sank into a loss the previous fiscal year largely because of price cuts for its hand-held 3DS game machine, which shows three-dimensional imagery without special glasses. It has sold nearly 30 million 3DS machines so far.

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Follow Yuri Kageyama on Twitter at www.twitter.com/yurikageyama

Nintendo to post unexpected loss as Wii successor falters


TOKYO (Reuters) - Nintendo Co Ltd, the world's leading gaming company by machines sold, said it will post an operating loss for a second straight year as the sales of its Wii U, successor to the 100-million selling Wii, faltered.

The company caught investors off guard by predicting a loss of $220 million in the year to March 31, reversing a profit forecast for the same amount, putting its new guidance well short of a consensus estimate of 12.1 billion yen ($133.48 million) profit from 19 analysts.

The grim outlook came even as a weaker yen provides a boost for a company that sells almost three quarters of its products outside Japan.

"It was a somewhat negative surprise," said Yasuo Sakuma, portfolio manager at Bayview Asset Management.

Nintendo, which began by making playing cards in the late 19th century, is counting on the Wii U to revive its fortunes as sales of the six year-old Wii slacken.

The latest offering from the creator of Super Mario faces competition from Apple Inc and other makers of mobile phones and tablet PCs that are attracting gamers with cheap or free games.

"The sales of Wii U were smooth at the beginning but since the turn of the year they have been losing momentum," Nintendo President Satoru Iwata told reporters in Osaka after revealing the loss forecast. He blamed the lacklustre performance on a dearth of games titles to woo players back.

"Due to delays in software development, we had to postpone sales of software products we had planned to (release) early this year, which is interrupting our sales," he said.

SOFTWARE SLUMP

Nintendo lowered its sales forecast for the Wii U, launched in the U.S. in November, to 4 million consoles by the end of March from a pre-launch estimate of 5.5 million, and cut the sales outlook for its handheld 3DS by 2.5 million machines to 15 million.

In November it launched the Wii U, its first console in 16 years to come with a dedicated Super Mario game title.

The performance of the Wii U, which features a "Gamepad" controller that functions like a tablet, and a social gaming network dubbed "Miiverse", will be closely watched by XBox maker Microsoft Corp and Playstation maker Sony Corp as both mull plans for updated versions of their consoles, say analysts.

As Nintendo's hardware business suffers, software sales are also dragging. The company slashed the annual sales forecast of Wii U software by 33 percent to 24 million units and that of 3DS software by 29 percent to 70 million units.

"We have been prepared to see weak sales forecast for Wii U as its sales performances in various regions have been widely reported. But it was negative to see a lower forecast for 3DS software as it is one of the company's main sales drivers," said Sakuma at Bayview Asset Management.

Nintendo has so far resisted offering Super Mario and its other iconic games on tablets, smartphones or other platforms.

Iwata indicated that Nintendo will stick with its in-house strategy. The company, he said, aims to return to operating profit of more than 100 billion yen in the next business year with a splurge of new software titles.

Before the earnings announcement, Nintendo's shares fell 2.1 percent to 9,350 yen, edging back toward the decade low of 8,500 yen touched early this month.

($1 = 90.6500 Japanese yen)

(Reporting by Tim Kelly and Hideyuki Sano; Additional reporting by Yoshiyuki Osada and Ayai Tomisawa; Editing by Daniel Magnowski)

Disney closing 'Epic Mickey' video game developer


LOS ANGELES (AP) Now it's time to say goodbye to "Epic Mickey."

The interactive division of the Walt Disney Co. announced Tuesday that it is closing Junction Point Studios, its Austin, Texas-based developer that created 2010's "Disney Epic Mickey" and its 2012 sequel "Epic Mickey 2: The Power of Two."

Disney said the closure is part of its "effort to address the fast-evolving gaming platforms and marketplace" and to align its resources with its key priorities.

"We're extremely grateful to Warren Spector and the Junction Point team for their creative contributions to Disney with 'Disney Epic Mickey' and 'Disney Epic Mickey 2,'" the studio said in a statement.

Disney acquired Junction Point in 2007. The studio was led by "Deus Ex" and "Thief" creator Warren Spector.

Both "Epic Mickey" games were set in a twisted version of Disneyland called Wasteland and featured Mickey Mouse and Oswald the Lucky Rabbit as protagonists.

"I said to myself as Junction Point embarked on the 'Epic Mickey' journey that, worst case, we'd be 'a footnote in Disney history,'" Spector posted Monday on Facebook. "Looking back on it, I think we did far better than that. With Mickey Mouse as our hero, we introduced a mainstream audience to some cool 'core game' concepts and, most especially, we restored Oswald the Lucky Rabbit to a place of prominence."

The first "Epic Mickey," which was released only for the Nintendo Wii, was the sixth best-selling game the month it was released in 2010. "Epic Mickey 2," which was available for the Wii, as well as the Sony PlayStation 3 and Microsoft's Xbox 360, didn't crack the top 10 when it was released last November, according to gaming industry tracker NPD Group.

Disney unveiled plans earlier this month for a new franchise combining a toy line and a game called "Disney Infinity," similar to "Skylanders" from Activision-Blizzard Inc. "Infinity" is being developed by Disney's Salt Lake City, Utah-based developer Avalanche Software and is set to debut in June alongside "Monsters University," the 3-D prequel to the 2001 Disney-Pixar film "Monsters Inc."

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Follow AP Entertainment Writer Derrik J. Lang at http://www.twitter.com/derrikjlang .

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Online:

http://www.junctionpoint.com

http://disney.go.com/disneyinteractivestudios

Microsoft taps Krikorian to help run its Xbox business


SAN FRANCISCO (Reuters) - Microsoft Corp said on Thursday it hired technology entrepreneur Blake Krikorian to help run its Interactive Entertainment Business as the world's largest software company plans bigger things for its Xbox gaming console.

Krikorian will be corporate vice president for the Interactive Entertainment Business, reporting to Marc Whitten, chief product officer for the division, Microsoft added.

The appointment follows Microsoft's recent acquisition of Krikorian's company, id8 Group R2 Studios, which had developed an application that allows users to control home heating and lighting systems from smartphones.

Microsoft is trying to transform Xbox from a gaming device into a broader service that controls most aspects of home entertainment, including music, movies, TV and sports.

"We look forward to his contribution to our team as Xbox continues to evolve and transform the games and entertainment landscape," Whitten said in a statement.

Krikorian's Sling Media - which was sold to EchoStar Communications in 2007 - made the Slingbox device for watching TV over the Internet.

Krikorian resigned from Amazon.com Inc's board in late December after about a year and a half as a director at the company, the Internet's largest retailer.

(Reporting By Alistair Barr; Editing by Tim Dobbyn)